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Therefore, if you make note of all the formulas and learn how to use them, the puzzles are certainly feasible. Nevertheless, I’m ranking The Deadly Device third on this list because the puzzles, whilst requiring one to read through and interpret a lot of information, are – at least – logical and don’t rely on luck, as the above two games do. Despite the puzzles actually becoming easier as the game progressed (as they’re all similar and, therefore, you know what to expect), I was conditioned by this point to expect the puzzles to be difficult – and thus, I did find them consistently difficult. I know this game is based in a lab – and hence, equations and formulas were inevitably going to form part of the puzzles – but I found having to memorise and recall so many formulas exhausting.
The amount of information this game expects you to read through and remember is astounding. I’ve always considered myself to be fairly decent at mathematics and science but this game was obviously designed for someone with a little more knowledge – or, at least, a greater attention span – than I had. I’ve heard of players being unable to complete this game because of this puzzle and, thus, I believe The Haunting of Castle Malloy is an apt choice to be ranked number two on this list. Instead of requiring logic or quick-thinking, it relies heavily on one having a steady enough hand (and a reliable enough mouse) to collect all the chemical formulas. The ending puzzle, as well, is one of the most demanding puzzles I’ve ever experienced in the series. A lot of this game’s puzzles, therefore, just feel like guesswork, making the mystery very difficult to solve unless you’re either using a walkthrough or have the patience to exhaust all the puzzle’s possible solutions. Even now I still can’t figure out the runes puzzle without a walkthrough because, even if I follow the instructions the game provides perfectly, the solution always ends up being something completely different. I mentioned it in my review of this game but the puzzles in The Haunting of Castle Malloy are ridiculously tough, principally because they don’t seem to follow any kind of logic. I’ve played a lot of Nancy Drew games on repeat and have finished them easily, but this is the one game which I’ve never been able to complete a second playthrough. The mere fact that it’s impossible for the player to spend more than five minutes trying to solve the mystery before being called back to the lodge increases this game’s difficulty tenfold.
I actually had to restart this game because I saved my game whilst wandering in the wilderness without any heat packs.
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Putting aside the puzzles though, this game is also challenging for the fact that it’s the only game in the series which has so many barriers to actual mystery-solving: Nancy has to be at the lodge to make breakfast, lunch and dinner otherwise she’ll get fired, Nancy can’t go outside the lodge for too long or she’ll freeze to death etc. If you’re unlucky, a game that takes three or four solid hours may drag out for five or six. These puzzles are definitely doable but it’s really luck of the draw whether they take five minutes or upwards of an hour to complete. White Wolf of Icicle Creek is a clear winner in terms of the most difficult Nancy Drew game.įirstly, this game has a lot of puzzles which rely on some element to luck: the skating pond puzzle, the fish competition, Tino’s survey (some of the suspects won’t even give the answers you need, regardless of how much you prod them), the Fox and Geese game etc.